After 14-months of working closely with users, the company says it has come up with a new set of features, powerful functionalities and more integrations than ever before. Getting all the effects, plus luma images for the wipe transition onto the GPU would fix most of the bugs I get in Movit mode as well as nearly doubling render speed and greatly improving timeline playback.LWKS has launched Lightworks 2022 with the new launch offering three different plans to fit different needs for different content creators.įor over a decade, Lightworks offered a free plan to get aspiring editors started and a Pro version for more skilled video pros. Unfortunately the effects that need this the most do not yet exist in Movit. With Movit/GPU enabled effects, there are a lot more bugs but some things can be done that are computationally impractice on the CPU. The last few released versions are quite stable as long as you do NOT use Movit. In the meantime I build Kdenlive, MLT, and Movit from git master and deal with the resulting bugs as I see them. That makes it critical to line the camera up exactly right when shooting.įor me, some pointers on how to write Movit effects and to port effects to Movit would probably be enough. Without the interpolation options, the "lens correction" effect gets jaggies, so the "defish" effect must be used instead even without the extra correction options. The ultimate would be to port the "lens correction" rather than "defish" effect to Movit, then add to it the crucial interpolation modes available in the "defish" effect, which lacks edge correction and axis offset correction. I shoot with a fisheye very close to the action in which I am embedded, thus the need to defish. I still need one thing for all-out, GPU-assisted editing in Kdenlive with good performance: a port of the "defish" effect to Movit so the GPU can handle it instead of choking playback and render with a CPU defish job. The comparison would be to Kdenlive with Movit(GPU effects) enabled from GIT master. In addition I have Internet bandwidth that would throttle a Pentium 4, so only offline rendering is of ever of any relevence, I would be interested in render speed, render quality, and GPU enabled effects for this comparison. Lightwork's competitors such as Adobe ought to think about that.Īs a user of and hacker on Kdenlive, I have been quite curious to test Lightworks on an isolated system free of my encryption and clips, but I do not have, do not want, and cannot make accounts(with no SMS and on my secured systems) on Google or Vimeo. One big data breach that gives Studio B access to Studio A's $200M worth of clips for some movie, and nobody making movies will ever run Windows again. This is due to the dangers of corporate espionage presented by the Windows 10 remote-access business model. Windows 10 could also force the bucks-up target market for paid/pro video editors onto Linux at some point in he future. The free version's online-render only is totally incompatable with my use case, as is online activation.īarring a source release, I see the Linux port as a way to get its Windows users onto linux-and as insurance that they can stay in business if MS ever locks Windows to the Microsoft store, same as Steam's linux port. They keep promising open source but that never comes out, probably as it would lead instantly to forks with the crippleware restrictions and activation requirement entirely removed. Unfortunately, if you want to export to something other than Youtube, Vimeo, or a lightworks project file, Lightworks become payware, neither free nor open. It's amazing how much like Kdenlive the new interface looks(at least on a screenshot), even if not exactly the same.
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